Electric Vehicles are Not Evil

I've noticed that people who hate Electric Vehicles (EVs) absolutely love to share videos of EVs that have caught fire. For example:

While this video certainly illustrates an EV fire, it is also overshared by people who selfishly want to promote a story that EVs are more dangerous than gasoline powered vehicles, even though the actual data tells the opposite. Many articles have been written and several studies have been conducted about this subject, but most of these articles and studies are ignored by people who want to "do their own research," which is really just a sad excuse for looking for something that supports their preconceived biases.

So if you have an open mind, I'd suggest reading the following articles:

In the end, most people want to paint a picture that EVs are unsafe because they're angry about the government trying to force EVs on the general public when EVs still do not have feature parity with gasoline cars, and I get that. But sharing false or misrepresentative data isn't the answer.

Although having said that, I thought the following video was hilarious.

Not All Marginalization is Misogyny

Every few years, the following photograph of Margaret Hamilton makes the rounds in social media. This particular image's popularity is not surprising; it's a great shot of Hamilton, who was NASA's lead developer for Apollo program, standing next to the stack of computer printouts for the software that told the Apollo Guidance Computer what to do and when to do it, which eventually helped astronauts land on the moon.

Margaret-Hamilton-With-Apollo-Software

A friend recently posted this image to social media, and upon seeing it, someone else responded, "That is incredible. Why haven't I ever heard of her before?"

My friend's reply was simple: "Because men."

I completely understood my friend's point. There are far too many times when women are overlooked in their respective fields. But I was annoyed and frustrated by my friend's two-word reply, because there are times when gender has nothing to do with whether someone's accomplishments are publicly recognized. In this specific instance, Hamilton's relative obscurity wasn't due to misogyny. Developers like Margaret Hamilton, Grace Hopper, Jean E. Sammet, and Frances Allen are pioneers in their respective contributions to computer science and software engineering, but the real reason why people haven't heard of them is because: they're computer scientists, and no one cares about computer scientists, except for other computer scientists.

In some fields, men are easy targets for a good round of bashing where "popularity" or "fame" are concerned, but when an entire career field isn't "popular," then EVERYONE who works in that field remains obscure. As history shows, Hamilton (and Hopper, and Sammet, and Allen) earned a host of accolades, but most people haven't heard of them because we use their work without giving a second thought where it came from. (Which, by the way, is true of all engineering fields, but I digress.) I challenge anyone to name a single engineer - man or woman - who helped to produce the iPhone, which is (for better or worse) one of the most civilization-altering inventions in history. Oh, sure - everyone can name Steve Jobs, because he owned the company. But Steve Jobs never "made" anything; millions of unnamed engineers - both men and women - are responsible for the iPhone, the iMac, Windows, Google, Microsoft Office, etc.

Here's another example: I just watched the new "Thor" movie, and Taika Waititi's name is everywhere during the credits because he co-wrote and directed the movie; but most people probably haven't heard of his co-writer, Jennifer Kaytin Robinson, because "men." (Hollywood has always been and continues to remain misogynistic, but once again I digress.) However, did anyone bother to pay attention when the credits listed hundreds of people who worked on SFX/CGI for the movie? Nope - we enjoyed their work, but the computer scientists and digital artists who contributed to every scene in that movie remain unknown to anyone outside of their field.

Looping this back to the original subject of NASA and whether they slighted Margaret Hamilton, can anyone name any of the other members of her software development team? If the entire reason some people haven't heard of her was "because men," then I would assume that people could name some of the men who were on her team because they would have received credit for her work. But no, people can't name any of them, either. And why is that? Because - engineers.

How about any of the men and women who designed the Apollo space capsule? Or the Lunar Rover? Or the space suits? Or the propulsion systems? Or the communication systems? Or anyone involved in Skylab? Or the Space Shuttle? Or the Mars probes? Once again, people can't name a single one of those people. And why is that? Because "engineers."

NASA isn't slighting anyone. On the contrary, NASA hires brilliant minds - both men and women - who remain unknown to the general public because they chose extremely technical career fields that lead to obscurity within the community, and societal anonymity doesn't care about gender when it comes to scientific ignorance...

Boss-Leader-Programmer

Computers in the 1980s, Girls Studying STEM Subjects, and Chickens Versus Eggs

I recently listened to the NPR podcast "When Women Stopped Coding," which suggests that women and girls weren't into computers during the 1980s due to a lack of marketing, and I disagree with the podcast's assertions. However, I should begin by saying that I used to love NPR; for at least a decade they were my morning and evening source of news as I commuted. That being said, the quality of NPR's reporting has gone down considerably over the past two decades, to the point where I no longer listen to NPR. In my opinion, this podcast is typical of what I mean.

Let me put things in perspective: I was into computers long before the 1984 shift in marketing strategies that this podcast is basing it's thesis on, and here is my personal experience: around 1980, math classes in High School were 50/50 between boys and girls. However, computer classes were almost entirely male. The advertising that is quoted as the cause of this inequity had yet to come along, so what else could have caused this disparity? The answer is simple, although it is unpopular with people who want promote the idea that sexism was the key factor.

The reason why girls weren't into computers in the early 1980s was because there was no "cool factor" to them. If you were a girl in high school at that time, and you were into computers, you were going to be unpopular. Advertising had nothing to do with that; it was all about peer pressure. On the other hand, many guys had no problems with being unpopular, and there was an entire segment of society that sprung up in the late 1970s as the perfect base for the home computing market - the group of social misfits that evolved during that era was known as: the nerds. These were the boys who were into Dungeons and Dragons, played with Rubik's Cubes, and read fantasy books by authors like Tolkien. However, speaking in general terms, girls weren't into those sorts of things, because - for the most part - girls didn't WANT to be seen as social misfits. It is true that Hollywood and marketing types would soon launch a series of movies and advertisements that capitalized on this growing separation within young society, but this social shift is more of a "Chicken and Egg" scenario than NPR's podcast seems to suggest. (e.g. Advertising followed the social trend, and not the other way around.)

The group of boys who were already social misfits continued to be social misfits as they shifted from nerdy games to computers, which were seen as an extension of their nerdiness. While at the same time, girls - even those who were great at math - drifted further away from computers as they grew in popularity.

That being said, it is true that schools could have done much more to promote computers to both genders, and in that respect public education is partly to blame for creating the environment in which we find ourselves. And to that end, it is great to see so many schools today that are promoting STEM subjects to girls at a young age. It is for that reason that my niece is well on her way to a promising career in astrophysics, with a dream of working for NASA one day. In addition, I love the fact that a major part of Girl Scouts' vision is to promote STEM subjects to young girls. I'd love to see the Girl Scouts launch an advertising campaign that says, "Buy a cookie, create an astronaut." (Or a scientist, or a chemist, etc.)

By the way, in the interests of full transparency, one of the people who first mentored me on computers was the girl next door, Ellen. She wasn't typical of the girls at our High School, and I can't say if she was ever considered a social outcast, but I can say this for certain - she clearly didn't care. Ellen was one of the smartest people I knew, and it's undoubtedly a good thing that she didn't know I had a major crush on her at the time, because I would only have dragged down her IQ through prolonged exposure to me. Nevertheless, both her and her brother's influence during my early flirtations with computers are probably why I chose computer science as my career. But as I mentioned earlier, when I took my first computer classes, there were almost no girls in attendance, and this was before Hollywood seared that image into the public consciousness.

In other words, girls like Ellen were into computers "way back when," but it took the right kind of moxie to be willing to go against the flow. And yet, that concept is completely lacking in NPR's story. In that respect, I think this podcast suffers from a problem that's endemic to a lot of NPR's "reporting" these days: it is a bias in search of data.


UPDATE: This post is one of several that I had written that I later discovered had never been set to "public."

Al Gore and the Invention of the Internet

There is an age-old story circling within political spheres that former Vice President Al Gore once claimed to have "invented the Internet." And in contrast to that story, there is a counter-rumor floating around that Gore never said any such thing. To help put this issue to rest, Tech Insider created a video a few years ago that was designed to promote the idea that Gore has simply been "misquoted" over the years.

In deference to Tech Insider's claims, there is a vast difference between being "misquoted" and "misspeaking." Al Gore has NOT been "famously misquoted" with regard to his comments to CNN in that video, in which he clearly says, "During my service in the United States Congress, I took the initiative in creating the Internet." That is a direct quote, not a misquote. Of course, history tells us that Gore was misspeaking when he said that, which could be attributed to hubris, deceit, or ignorance.

Putting things in perspective, Al Gore uttered his now-infamous boast during his failed presidential run against George W. Bush. Gore's campaign took place at the height of the Internet dot-com boom, when billions of dollars were pouring into the economy as a result of the Internet explosion. With that in mind, it is not outside the realms of probability that Gore was attempting to ingratiate himself to voters by claiming that he was the one responsible for all of that new-found wealth. Which, if you think about it, is a pretty good strategy, as long as you can count on what Jonathan Gruber once called "The Stupidity Of The American Voter." In other words, you can say anything you want - like claiming to invent the Internet - as long as your voters are too stupid to know better.

Nevertheless, Tech Insider's and other people's insistence that Al Gore has been "misquoted" are ludicrous. Regardless of his reasons for doing so, it is a matter of undisputed fact that Al Gore claimed to have invented the Internet. And it is also a matter of undisputed fact that Al Gore did not invent the Internet.


If you'd like a brief introduction as to what really happened when the Internet was created, the following three-minute video should tell you everything you need to know.

By the way, if you've read some of my old blogs, you'll see that I wrote the Request for Comments (RFC) document number 7151, which defines a method of multi-hosting for the Internet's File Transfer Protocol (FTP). Since that document has been published as part of the Standards Track for the Internet, I can legitimately say that - unlike Al Gore - I actually took the initiative and helped reinvent the Internet. Oh sure, it's only a small, obscure part of the Internet, but still... I can honestly say that I did something that Al Gore can only claim to have done.

The Downside of Kickstarter Part II

A little over two years ago I wrote a blog post titled The Downside of Kickstarter, wherein I described a Kickstarter campaign that was a deliberate ruse to scam investors. I won't go into all the details, because you can read that post in its entirety if you're curious, but here's the summary: it's pretty easy for a swindler to create a Kickstarter campaign for a startup company with no intention of providing any reward for his/her investors. (To this day I fail to realize why these hucksters are not guilty of mail fraud, wire fraud, and/or conspiracy to commit fraud.) But there is one thing that I should repeat from my previous post about the way that Kickstarter works for investors:

"Participation on Kickstarter is simple: you pick a project you think looks appealing, and then you choose the level of your pledge to help bring that project to life. Depending on how much you give, you generally get something in return - which is typically the completed product before it is released to market."

Having said that, here are the details for another situation that took place recently. A few years ago I pledged to a campaign that was seeking to create a new type of mirror for bicyclists (see Sehen for the details). As an avid cyclist who has nearly been killed on several occasions by careless motorists, I was intrigued by this company's mirror design. In the interests of full disclosure - I received my "backer reward" a long time ago, and I must admit - the Sehen mirror was a much better design than other mirrors that I had tried. However, I received my reward so long ago that I thought the campaign had ended successfully, and I wasn't aware that I was one of the minority of investors who received a reward.

With that in mind, I was somewhat shocked when I saw the following video on YouTube from Arkady Borys, who founded the startup company that created the cycling mirror.

Despite the fact that Arkady's video was the most-detailed explanation that I have seen for any Kickstarter campaign of where the money went and what went wrong, several of his backers were still screaming for "refunds" and calling this a "scam." With that in mind, I wanted to offer some additional perspectives about what it means to back a Kickstarter campaign.

As I have explained elsewhere, Kickstarter is not a product catalog - it is a business investment. When you are pledging for a campaign, you are not buying a product - you are investing in a startup company that is attempting to bring a new product to market. Each startup offers several rewards to their backers/investors, with the understanding that each backer/investor will receive their rewards ONLY if the company succeeds. When backers submit pledges for a campaign, they agree in the terms and conditions that they might not receive a backer reward if the company fails, and if so - the manufacturer is only required to provide an explanation of what happened.

Think of it this way: let's say that you were walking by a new restaurant that was still being built, and you decided to stop by for a few minutes and give the new owners $50 to help them get started after they promised that they would try to serve you a free lunch some day in the future. However, their business folded before they could make good on their promise, and they sent you a text message to let you know why they wouldn't be able to honor their part of the deal. That sort of situation would essentially be the same thing as backing a Kickstarter campaign for a legitimate startup company that fails to bring their product to market despite their best efforts.

In the specific case of the Sehen campaign, backers weren't buying a product from Arkady; backers were helping Arkady launch a company. He tried, and he failed. Unfortunately, that happens every day with small startups.

For what it's worth, I have invested in several Kickstarter campaigns, and a few haven't come to fruition - that happens from time to time. In a few of those situations, the startup provided some sort of cheesy "We ran out of money" explanation, and that's all that the backers will ever see of their investment. On the contrary, the explanation that Arkady provided in his video was extremely detailed, and he takes full ownership for every bad decision that he made. In addition, he provides a great deal of behind the scenes information about the percentages of funds that were absorbed by Kickstarter and the other companies that were involved with launching in his campaign; that information was extremely useful for me to consider when I am deciding whether to back other campaigns in the future. Arkady's backers should be thankful that he took the time to provide them with as much information as he did, because it was far more information than he was required to give, and his video was a great deal more informative than other failed campaigns.

As I read the comments that were posted to Kickstarter after Arkady posted his video to YouTube, there were a few backers who were demanding that Arkady should refund any pledge funds that weren't used. Those people obviously didn't pay attention to the video; Arkady very clearly explained that 50% of the pledge funds were consumed by companies that were associated with launching the campaign (think of those as startup fees). After Kickstarter and the other campaign-related companies took their cuts, Arkady's company was given the remaining 50%, which was quickly spent on production costs for the product. Once Arkady's company ran out of money, they took a loan to keep going. Then another loan. Then another loan. In the end, there were was no money left to return to investors; all of the pledge money was spent a long time ago. With that in mind, my advice to backers who are still demanding that any unspent funds be returned to investors would be for them to spend 30 minutes of their time to watch Arkady's video and pay close attention to the details that he provides, because he explains everything.

In closing, I truly feel sorry for any backers/investors who did nor receive their rewards; and I don't mean to sound patronizing since I received mine. However, I think Arkady went above and beyond with regard to letting his backers/investors know exactly why they may never receive their rewards. It is unfortunate that this situation happened, but that is one of the risks that backers must be willing to take when investing in a startup business, and the losses that Arkady encountered are part of the risks that entrepreneurs must be willing to take when starting a new business.


POSTSCRIPT:

There is a sad epilogue to the story that that I told in my original Downside of Kickstarter post: after all of the public outcry that took place in the wake of that scam, it appears that the person who was behind the fraud, Brent Morgan, took his life. That news was extremely sad for me to hear. I will admit, I wanted "justice," but only in the sense that I wanted Mr. Morgan to face criminal charges in a court of law for defrauding his investors. However, it appears that his guilt was overwhelming for him, and I truly feel sorry for his family.

Modding Aviom Headphone Jacks

If you've played music in a live setting sometime within the past decade, chances are that you've used some sort of in-ear monitor or personal mixer system. Whereas in the past musicians were forced to compete with each other's sound through floor monitors, these newer in-ear/personal systems allow each musician to control their personal mix, which only they can hear in their headphones. As an added bonus, when you switch to an in-ear monitor system, there is no need for floor monitors, and therefore your stage volume can be significantly reduced. (And if you use direct systems, amplifier modeling, or isolation cabinets, you can remove all of your stage volume for everything except your acoustic instruments.)

Needless to say, these systems are great, and one of the most-popular manufacturers of in-ear monitor systems is Aviom, which makes several different types of personal monitors. Over the years, I have used their A-16 and A-16II personal mixers in a variety of settings. They're a little older by today's standards, but I still see them in use all over the country.

A-16II-front-panel

These Aviom systems work great, but they have one nagging design flaw that I hear about from everyone I know who has used them: the headphone jacks are soldered to the circuit boards, but they're not secured to the case with a nut. As a direct result, the headphone jacks eventually separate from the circuit boards, causing the mixers to lose signal to one or both ears. And this happens a lot.

aviom-mod-01

Thankfully, there's an easy mod that you can perform on your Aviom systems to make up for this design flaw: you can remove the headphone jack from the circuit board, and replace it with a headphone jack that is mounted to the case. This is a pretty simple hack, and it usually takes me around 10 minutes per mixer to swap out the parts. With that in mind, you might want to modify all of your mixers at the same time. (Which is what I chose to do.)

aviom-mod-02

MODIFICATION INSTRUCTIONS

To perform this modification, you'll need:

  • A stereo panel mount jack to replace the old headphone jack
  • A small spool of wire to connect the panel mount jack to the circuit board
  • A small screwdriver to assist with removing buttons
  • A soldering iron, some solder, and basic soldering skills
  • OPTIONAL: Alligator clip wires for testing
  • OPTIONAL: Electrical tape to insulate the circuit board

WARNING: This modification will probably void your warranty. But these personal mixers are old enough that yours probably aren't under warranty anyway. But still, you might want to check.


STEP 1 - Remove all of the knobs and buttons from the front panel. The knobs should pull right off, but sometimes I need to use a small screwdriver to pop off the buttons. (Note: keep track of which buttons came from where, because several of the buttons have different holes that let the LEDs shine through.)

aviom-mod-03

STEP 2 - Remove the screws from the bottom panel, and I've highlighted all of their locations in the image below. The only tricky part about this step is that one of the screws is probably hidden under one of the labels, which is undoubtedly to prevent people from modifying their Avioms and voiding their warranty.

aviom-mod-04

STEP 3 - Open the case and remove the circuit board. Once you have the circuit board removed, you can locate the headphone jack, which I have highlighted in the following image.

aviom-mod-05

STEP 4 - Remove the headphone jack that is mounted to the circuit board. In every situation where I've replaced a headphone jack, I was able to simply pop them off the circuit board without doing any damage, which is probably because the continuous abuse of plugging and unplugging headphones has usually separated the headphone jack from the circuit board already, which is why this mod is necessary. However, if you try to remove the old headphone jack and it doesn't seem to want to move, you should desolder the old jack instead of forcing it.

aviom-mod-06

aviom-mod-07

STEP 5 - Solder wires onto the circuit border in the locations shown in the image below. Pay attention to where the ground, left, and right wires are soldered. As you can see in the image, I use alligator clip wires to test out my soldering before I solder the wires to the new stereo jack.

aviom-mod-08

STEP 6 - Solder the new stereo jack to the wires, then test out the circuit before reassembling the mixer.

aviom-mod-09

STEP 7 - Mount the new stereo jack to the case. While it may not be necessary, I usually place a piece of electrical tape on the circuit board where the jack will be located, and I do this to keep the new headphone jack from coming into contact with the circuit board.

aviom-mod-10

aviom-mod-11

STEP 8 - Secure the circuit board in the case, assemble the two halves of the case back together, and then replace all the screws, knobs, and buttons. (Make sure that you put the buttons back in the same locations where they were before the modification.)


That's all there is to it!

The first mod that you do might take a little bit longer as you get the hang of it, but once that's out of the way, any remaining mods should be quicker.


BONUS TIP:

There is one extra step that you can take in order to improve the stability of your Aviom systems. If you're using the stand adapters that allow you mount your Aviom systems on microphone stands, there's an additional hack that I use which you might want to consider. I plug a right-angle headphone adapter into the Aviom's headphone jack, then I plug a six-foot headphone extension cable into the right-angle adapter, and then I secure the headphone extension cable between the Aviom mixer and the stand adapter so that it cannot be pulled out of the right-angle adapter. This system will prevent the cable from being ripped out of the headphone jack, and if you're using heavy microphone stands, anyone who walks away from the Aviom system with their in-ear headphones will probably yank their headphone cable out of the extension cable.

aviom-mod-12

The Downside of Kickstarter

Let me be honest right up front - I like Kickstarter. I think the whole concept of crowd-funding new inventions to bring them to market is a great idea, and I have personally funded a dozen or more projects - which have usually been related to emerging technologies. Participation on Kickstarter is simple: you pick a project you think looks appealing, and then you choose the level of your pledge to help bring that project to life. Depending on how much you give, you generally get something in return - which is typically the completed product before it is released to market. After a project has been funded, the company or team that is responsible for the project is obliged to keep its backers up-to-date through the Kickstarter website.

However, for those of you who are unfamiliar with crowd-funding a new product, this is not buying a completed product online; there are usually dozens of hurdles that the manufacturer needs to go through before the product is ready to ship. Quite often a project is barely past the design and prototype stages, so you have to realize that the expected ship date is very likely to change. With that in mind, I send in my pledge, and then I usually do my best to ignore how long the project is taking. (Some people are impatient, though, and they usually fill the comments sections of a project page with inane requests for their money back if it is taking too long.)

One of my favorite projects that I backed was created by the great folks at Plugable: the product was a docking station for my Dell Venue 8 Pro tablet that provided simultaneous charging with port replication, thereby allowing me to plug my tablet into my KVM and use my tablet as a desktop computer when I'm home, and as a conventional tablet everywhere else. The Plugable team did a great job with the finished product, their communication was great, and I can honestly say that I use this device almost every day. (In fact, Plugable did such a great job that they turned me into a loyal customer; I now use dozens of Plugable's devices and I have recommend their docking stations and other devices to my friends and coworkers.)

However, Kickstarter has a dirty little downside to their business plan: they assume zero accountability for all projects that are advertised through their website. The entire responsibility for delivering a product to backers rests with each respective company or team that is bringing a product to market, and Kickstarter abdicates any sense of legal obligation whatsoever. As of today, here is what Kickstarter's Terms of Use currently state on this subject:

"Kickstarter doesn't offer refunds. Responsibility for finishing a project lies entirely with the project creator. Kickstarter doesn't hold funds on creators' behalf, cannot guarantee creators' work, and does not offer refunds."

This means that - in theory - someone could claim to have invented something and accept money from backers, and never have any intention of delivering. In the meantime, Kickstarter has deflected any liability away from themselves, and they will therefore ignore any requests for assistance when a project appears to evaporate.

Which brings me to today: one of the projects that I backed in April of 2017, (called SuperScreen), just announced that they are ending product development, terminating all employees who were working on the project, and providing absolutely nothing to their backers while keeping all of their money; which was a little over 2.5 million dollars. (See Important Announcement- SuperScreen Project is Closed for the official announcement.)

superscreen_campaign_photo

In case you thought that you read that financial figure incorrectly, your eyes did not deceive you; this company collected $2.5 million from 18,000 backers and delivered nothing, yet the entire escapade was perfectly legal. Don't get me wrong, this situation is unethical beyond comprehension, but it isn't against the law. Kickstarter introduces the possibility for scam artists to get away with large-scale confidence schemes, while providing themselves with a convenient "Get Out of Jail Free" solution to avoid becoming embroiled in any legal entanglements. According to their Terms of Use, Kickstarter charges companies a 5% fee, so for this particular project they may have profited around $125,000 for doing little more than hosting the webpage for this failed venture.

Throughout the life of this particular project there were numerous videos posted of the supposed "prototype" in action, (see http://youtu.be/_spHSw9C9AQ, http://bit.ly/2QL3cy7, http://youtu.be/aUZ8JZKMAZk, http://youtu.be/E2X3Qu9ENuY, http://youtu.be/GsiBqUNdAdk, etc.). There was a mockup posted of what the shipped product would look like, (see below), and even a video that was supposed to show the finished product in manufacturing, (although that appears to have actually been just a standard Android tablet - see http://youtu.be/V96I43UMMYg).

superscreen_packaging

Despite their periodic promises and posts, nothing ever materialized. The inventor for this particular project, Brent Morgan (LinkedIn or Twitter), dropped the first hint that something was catastrophically wrong when he arbitrarily changed the expected ship date from December 2017 (which was used during the Kickstarter campaign) to December 2018 (which was announced after he had collected everyone's money).

I used to be a project manager for a high tech company, and I realize that projects slip from time to time. However, it's one thing to have a project slip by a week or two, and it's another thing to completely rewrite your production schedule after you have secured funding.

As most backers now seem to realize, Mr. Morgan's company, (Transcendent Designs LLC), does not appear to have ever intended to ship an actual product. It would be great if an aspiring lawyer collected the names of all 18,000 backers and brought a class action lawsuit against Mr. Morgan and his company, but I'm not holding my breath for that to happen.

It is ironic that in one of Mr. Morgan's earliest updates to his backers he waxes poetic about what is great about Kickstarter, because in the end - his project illustrates everything that is wrong with Kickstarter:

"In just 30 days, over 18k people have joined together to raise more than $2.5M for a single vision. It is mind boggling, and it proves that this is real. ... While there are plenty of things I would like to say, I will start by thanking those who choose to doubt. At some level, you are proving what is so great about Kickstarter."

There is an old adage - "Buyer Beware" - which extols the virtues of heightened awareness when doing business in a free market society. However, if you are considering whether to back projects on Kickstarter, I would like to suggest a more-modern version of that adage: "Backer Beware." But even more specifically - should prospective backers ever be tempted to invest in a project from either Brent Morgan or Transcendent Designs LLC, I highly advise them to heed King Arthur's counsel in Monty Python and the Holy Grail, and "Run Away."


UPDATE:

Because videos have a tendency to disappear, I have downloaded several of these videos that I listed in the blog post for posterity, and the links to the archived copies of the videos are listed below. However, what is especially interesting about these videos is that it becomes apparent that all of the demos were done with a a Samsung Galaxy Tab S2; either a black tablet or a white tablet. In other words, the product never existed, and the so-called 'inventor,' Brent Morgan, was nothing more than a conman.

Here are a few bonus videos and articles:

The Future - and Past - of Dual-Screen Laptops and Tablets

Nearly a decade ago, Microsoft cancelled the Courier tablet (see below), which would have been the first dual-screen tablet/laptop on the market, and it would have been competing head-to-head with the single-screen iPad when that tablet was first released:

Now the Courier's untimely death seems especially premature, since the big news coming from Computex 2018 is that several of the big computer manufacturers are coming out with dual-screen tablets/laptops that look all-too-familiar to anyone who saw a Microsoft Courier tablet back in the day:

It seems that - given enough time - foresight and hindsight can become blurred...

Omnicharge is Your Devices' Best Friend when Travelling

When I travel, I tend to bring a lot of interesting gear along with me, and much of that gear is designed to support my other gear. I never know what I might need, so I plan for the worst and try to bring a little bit of everything. For example, I have various chargers for phones/tablets/notebooks, etc., plus a variety of USB/Network cables and adapters, and when I'm travelling overseas I bring adapters for international electrical outlets.

However, I have often found myself at a loss for power outlets in various airports, so last year I invested in an Indiegogo campaign to support a device which I thought needed to be brought to the market: Omnicharge. While it wasn't cheap, it promised 2 fast-charging USB ports and an actual AC/DC power outlet. And I must admit, the prospect of having a way to recharge my laptop and other devices was rather appealing.

During the Indiegogo campaign, I pledged the extra cash for the Omnicharge Pro (Omni 20), which boasts 20400mAh with a maximum output of 100W. The campaign was successfully funded at 4,257% of its original goal, (with a grand total of $3,185,869 pledged), so I guess that I wasn't the only traveller who thought this was an amazing device to add to their "go bag."

Omnicharge_Side_View

I received my Omnicharge a couple months ago, and I have had a chance to travel with it a few times. So far, it has exceeded my expectations. I have been stranded with a dying laptop and no AC power outlet on more than one occasion, and the Omnicharge has rescued my laptop each time. The Omnicharge's screen and menus are easy-to-navigate, and it completely charges my Microsoft Surface Book's drained batteries in an hour (while I am still using it).

Omnicharge_Front_Panel

Now that the Indiegogo campaign has long-since ended and backers have received their "early bird" releases, you can now purchase one of these devices through Amazon at http://amzn.to/2nnZgrw.

For more in-depth information about the Omnicharge, see the following video-based overview on YouTube: